Season 24 Round 29 / 60
Game Time 2023 Mar 23, 08:32 UTC(+00:00)
Small suggestions @tegimus
Don-x
2022-04-23 05:09
@tegimus
Suggestion about loan system, i've seen forum topic about loan favour by some manager's and i have no problem with that, its a request! but it abuse the current loan system, because its an advantage to few.

Generally i suggest to allow loans to bot club. Is a win win to everyone.
Thank you.
Adam R Powell
2022-04-24 17:44
Being able to see which starting lineup we have loaded for a match in the actual match preview! To be specific I'm not asking to see my opponents starting 11, just mine so I can be sure that my training team isn't playing in a National or League game.
Ello
2022-04-27 11:43
As a new manager on the game it takes a while to generate funds to start improving your team. Many squad players are unattractive to other teams & it seems impossible to receive bids on them. You are then forced to hold onto them as squad so small or you don't have the funds to replace them & the option to get rid of them offers only a small fraction of their valuation.

Would be good if the bot picked up low value players for unmanaged teams of just to put back into the game as a new player even if only at minimum sale price.

You can't improve the squad because you can't raise the funds to make squad changes meaning that some new managers get fed up waiting I presume
Yvon
2022-04-27 12:40
Well, you have something like 30% of their value when releasing them, it's not bad.
Fathima
2022-04-27 14:03
Ello wrote :
As a new manager on the game it takes a while to generate funds to start improving your team. Many squad players are unattractive to other teams & it seems impossible to receive bids on them. You are then forced to hold onto them as squad so small or you don't have the funds to replace them & the option to get rid of them offers only a small fraction of their valuation.

Would be good if the bot picked up low value players for unmanaged teams of just to put back into the game as a new player even if only at minimum sale price.

You can't improve the squad because you can't raise the funds to make squad changes meaning that some new managers get fed up waiting I presume

1. If you release players, you get 30β„… of their value. Minimum sale price is 60β„… which means you get at least half of that for players that nobody else wants. This is not bad at all

2. Get a level 1 youth academy. It is cheap to build, doesn't take much time to complete and costs peanuts for maintenance. This guarantees you a 19 year old every season who will be worth over 30 million in value. Sell them if they are any good, even releasing them will give you 10 million per season.

3. Your sponsors generally cover most of your expenses, so you can use most of your match revenue towards transfers. Invest in improving your stadium.

4. Invest in scouting. It involves a bit of luck too but try to find young gems from the teamless market, train them for a season and sell them for profit. Aim for 21 to 23 yr olds since players younger than that will be a bit expensive
Ello
2022-04-27 15:36 Edited by Ello at 2022-04-27 15:47
I have released 3 players and received 17m which won't get me anything other than players retiring or the lowest level player. After that you start reaching minimum squad size.
Managers want to compete so making it so slow at start surely only leads to new managers not hanging around.
I started an academy, great news 60 days before I can promote anyone !! Even at level 1
Surely promoting of youth should be the other way around, short at low level and longer at higher level for better players ?
As a new manager you Can't participate in meaningful transfers for several seasons and you are stuck with players of no interest to long standing members of the game.
This leads to frustration, which leads to the exit door.
Just a few views from a newbie for consideration - more managers that stay here, surely helps this become a more popular game ?
Ello
2022-04-27 15:49
Promotion of youth - I gather you get what you are given, I would have thought I could choose my preferred position when promoting a youth ?
DarthCloud
2022-04-27 16:08 Edited by DarthCloud at 2022-04-27 16:10
I started in the pre-season of Season 13, so this is my 2nd season on F4.
Surely as new managers we are very limited on transfers because of our economy, but I don't think this is a real problem.
Of course everyone want to win now, but the focus of a new manager IMHO mustn't be an instant victory, but to prepare his club to compete in the nearest future possible.

For the Youth Academy, the 60 days is not mandatory, it's an estimated time. Read it like that in the worst possibile scenario you'll get a new youth in 60 days.
I have a lv1 Academy and got my 1st youth after about 45 round.

At the start of this season, in italian Div1, i was the team with the lowest RTG, I saw my finance and decided to take 2 on loan and use my finance to improve one key role and to take a young GK.
I substituted:
- a CB RTG 23 with a loaned CB RTG 58
- a WM RTG 21 with a loaned WM RTG 51
- my best AM 31yo RTG 43 with an AM 28yo RTG 46 on teamless for $ 45,858,128
- my reserve GK 32yo RTG 23 with a GK 17yo RTG 25 on teamless for $ 62,394,149

with a bit of luck in some matches now i'm 8th in div1 and with a team stronger then before.
My profit now is red, but i still have a bit of cash on my pocket for the facility upgrade and with the sponsor payment i calculated that at the end of the season will be a bit in positive.

Next season I'll lose 3 starting11 players, my best player who decided to retire and the two loaned, but:
- if i'm again in DIV1, will find suitable players on loan or on market like I did this season
- if i'll be relegated in DIV2, i can stay like this and give my youths official minutes to play :)

I'm not an expert, but as a new manager, like you, I hope that my experience could be of some use to you.

Promotion of youth - I gather you get what you are given, I would have thought I could choose my preferred position when promoting a youth ?
Nope, you can only choose to sign in or not the player that the system gives you
Ello
2022-04-27 17:40
Yes I agree Darth, it's just that we have a lot of managerless teams & I see a lot of low teams where the manager has recently left.
The point is that the game is a little slow at the start and I fear some managers disengage & we lose them. I have transfer listed nearly every member of my squad yet no bids, I have booted 3 and would boot another 6 if I could.
I just think there is an opportunity to allow players to be sold at minimum value (even if only after a certain number of rounds on the list) which I would hope would stimulate more interest in the game for newly joined managers.
karlacci
2022-04-27 17:44
Market is the real problem to improve!
It's impossible for now to buy some good player.

Youth center: We can have only 1 youth at season. But my first yout has 1 star learning, so.... he's useless

another point: scout is too expensive.... and buy some players without adeguate potential & learning is..... useless.

I spend all my money for facilities.... but i really don't know how to do for future of my team
Fathima
2022-04-27 19:09 Edited by Fathima at 2022-04-27 19:13
Depends on what is a "good player" for you. If you are planning to sign some top players right after you sign up for a club, i think it's not possible in any games like this. And if was possible then such a game would be too boring to play.

You cannot buy a great team overnight. Have a look at my transfers. I sold my best young player in my first season and used those funds to get in two old players with good experience. And I managed to snap up a bargain in Paulo Henly. I wasn't expecting to win that bid to be honest and in fact he was the only young player ai bought in my early seasons.

So you focus on old players with experience initially and 40ish ratings. This experience will help improve other players experience, especially of other youngsters in team if you wish to keep and develop any of them. Then once your training center and youth academy are up a few levels then you can think of buying and developing youth. It will take a few seasons for sure but this genre of games are only for those who have the patience to develop slowly.
Mr. Ske πŸ”₯
2022-04-28 12:26
Suggestion that is needed and not so hard to do....

Change the names of country competitions leagues and cups!

Premier League
Championship
...etc.
Serie A
Serie B
...and so on

I think is nice and better to have this as Division 3.8, or Division 2.4 is very mehh πŸ€”
DarthCloud
2022-04-28 12:48 Edited by DarthCloud at 2022-04-28 12:50
Mr. Ske ⚽ wrote :
Suggestion that is needed and not so hard to do....

Change the names of country competitions leagues and cups!

Premier League
Championship
...etc.
Serie A
Serie B
...and so on

I think is nice and better to have this as Division 3.8, or Division 2.4 is very mehh πŸ€”

Yeah agreed, this IMHO would create a better immersion.
For Italian League
Division 1.1 -> Serie A
Division 2.1 -> Serie B.1
Division 2.2 -> Serie B.2
..
Division 3.1 -> Serie C.1
..
National Trophy -> Coppa Italia
League Cup -> Coppa Italia di {division} (ex: Coppa Italia di Serie A, Coppa Italia di Serie B.1, ecc) or "Coppa Italia di Serie" or "Coppa di Lega" as a unique name for all divisions

I don't think also this is a priority (for ex, IMHO the names/nationality of players will be a more interesting improvement), just a little thing that could improve immersion.
Don-x
2022-04-28 18:25
How will f4 get the naming right? @Mr Ske @Darthcloud
Mr. Ske πŸ”₯
2022-04-28 18:55 Edited by Mr. Ske πŸ”₯ at 2022-04-28 18:57
Don-x ...

I play many manager games and all of them are using real names of leagues ;)

Dont think they are using any rights as there is no need...for instance the right name of Italian first division is Serie A TIM so i think if you use Serie A in F4 there is nothing wrong with it.
DarthCloud
2022-04-28 19:47
Don-x wrote :
How will f4 get the naming right? @Mr Ske @Darthcloud

If you are talking about legal rights, I honestly don't know if there is any, but as Ske said other browser games use real league names so I thought that this wasn't a problem.
Justin Holden
2022-04-28 20:19 Edited by Justin Holden at 2022-04-28 20:28
The division names are fine as is. Purely cosmetic thing that doesn't affect the mechanics of the game at all. There are much more important updates that admin could focus on, including:

1) Removing the board restrictions on use of a manager's available balance.

2) Reducing (or eliminating) the minimum transfer listing fee so that there is more liquidity on the transfer market, especially for lower quality players that are suitable for lower division clubs.

3) Adding leagues for new regions (North America, South America, Africa, Asia, etc.) and creating new tournaments associated with those leagues.

4) Adding international teams with managers having the ability to manage an international team for World Cup tournaments and such, in addition to managing their club team.

5) Revising the generation of youth players in a way that results in a more realistic roster construction given the league that a club is in OR allowing managers to choose which countries their youth players are coming from.

6) Adding the possibility for bot managed clubs to sign sponsor deals and participate in the transfer/loan market. That way, there is even more liquidity in the markets and bot managed clubs don't turn into complete pushover sides over time.
Mr. Ske πŸ”₯
2022-04-28 20:27
Justin Holden wrote :
The division names are fine as is. Purely cosmetic thing that doesn't affect the mechanics of the game at all. There are much more important updates that admin could focus on, including:

1) Removing the board restrictions on use of a manager's available balance.

2) Reducing (or eliminating) the minimum transfer listing fee so that there is more liquidity on the transfer market, especially for lower quality players that are suitable for lower division clubs.

3) Adding leagues for new regions (North America, South America, Africa, Asia, etc.) and creating new tournaments associated with those leagues.

4) Adding international teams with managers having the ability to manage an international team for World Cup tournaments and such, in addition to managing their club team.

5) Revising the generation of youth players in a way that results in a more realistic roster construction given the league that a club is in OR allowing managers to choose which countries their youth players are coming from.


Name of leagues are 5 minutes work and this so called cosmetic is more attractive to all users...I dont see a negative side of renaming it...!!

1. YES
2. YES
3. YES
4. YES but players playing for National squad should NOT gain any EXP as managers could abouse players for their own squads...I allready explained seasons back my point of view.
Justin Holden
2022-04-28 20:32 Edited by Justin Holden at 2022-04-28 20:33
Perhaps you are right about international matches not resulting in additional EXP for the players. I'm also unsure what should be done about fitness, bookings and injuries for the international matches given that those players will play on a club team too. But, I do know it would 100% make F4F more fun if a manager could manage an international team alongside his or her club team.
Michael
2022-05-01 06:38
The Board blocking staff contract offers makes no sense in its current form as far as I can see.

I am basically being blocked from bidding on any staff that already has a bid on them even though it will save me $20+k a round by meaning I'd have one less coach.

If the Board is going to have any say in it they should look at overall staff salaries not just the salary of the individual coach involved.