Season 22 Round 52 / 60
Game Time 2023 Jan 29, 20:11 UTC(+00:00)
Questions to Tegimus
IceBox
2023-01-11 07:11
Fathima wrote :
IceBox wrote :
Don-x wrote :
Thanks fathima.
The 18y has been with me since 17y.
Anyway i will start playing the 16y in custom games since he will be better than the 5p/4l gk.


The 16yo wont be better as he has a lower potential.

Yeah but it depends what you prefer - a player who will reach 80s rating at the age of 23/24 or a player who can reach 90s at 27/28.


The second, of course. Specially because it can be like 71-89 (or 79-80, in which case it is debatable which is better)
Don-x
2023-01-11 07:16
Thanks @icebox i will give it a second thought and resume with the 18y gk and sell the 16y gk.
Fathima
2023-01-11 07:32
Don-x wrote :
0.5 learning has this much of a difference.

It's not just the 0.5 learning. The 18 yr old is 2 yrs older, has less xp than the 16 yr old. And the 16 yr old will already be a better player than the other one by the time he is 18. The problem here is that he has lower potential so he will reach his cap at a younger age and will stay there, while the other one will reach his cap slower but the cap will be higher.
Don-x
2023-01-11 07:59
@fathima look at @chika fujiwara gk in portugal.
The gk only needs his handling/reflex very high the rest at least 60, which i think the 18y will achieve.
Chika Fujiwara
2023-01-11 12:44
Don-x wrote :
@fathima look at @chika fujiwara gk in portugal.
The gk only needs his handling/reflex very high the rest at least 60, which i think the 18y will achieve.

Use the 16 Y.O i also Think Is a Better Idea
Don-x
2023-01-11 12:50
Ok good i think i already did. @chika. Thanks all.
IceBox
2023-01-11 13:59
Don-x wrote :
Thanks @icebox i will give it a second thought and resume with the 18y gk and sell the 16y gk.



Attention, I didn't said which one you should keep/use... I just stated a fact: if a player has a lower potential than other he won't be better assuming that both are going to be trained the same way.
Don-x
2023-01-11 14:49
IceBox wrote :
Don-x wrote :
Thanks @icebox i will give it a second thought and resume with the 18y gk and sell the 16y gk.



Attention, I didn't said which one you should keep/use... I just stated a fact: if a player has a lower potential than other he won't be better assuming that both are going to be trained the same way.

Yeah i understand but i feel the 18y p5/L4 will be a better gk because of the cap on skills which means he can easily reach 85-95 on reflex/handling.
while the 16y 4.5/4.5 will surely reach reach 80-88 skills. but in terms of xp the 16y is better.
But from the advise i've recieved so far and looking at my current gk p5/4.5 with lower trainings he became important during his 30s.
Now i've lvl 20 training center so the 18y gonna be fine if given enough game time.
Chika Fujiwara
2023-01-11 21:02
Don-x wrote :
IceBox wrote :
Don-x wrote :
Thanks @icebox i will give it a second thought and resume with the 18y gk and sell the 16y gk.



Attention, I didn't said which one you should keep/use... I just stated a fact: if a player has a lower potential than other he won't be better assuming that both are going to be trained the same way.

Yeah i understand but i feel the 18y p5/L4 will be a better gk because of the cap on skills which means he can easily reach 85-95 on reflex/handling.
while the 16y 4.5/4.5 will surely reach reach 80-88 skills. but in terms of xp the 16y is better.
But from the advise i've recieved so far and looking at my current gk p5/4.5 with lower trainings he became important during his 30s.
Now i've lvl 20 training center so the 18y gonna be fine if given enough game time.

The 16 Y.o will be a Top GK for more Time the 18 Y.o maybe will have a short prime....i would like to sell my 5/5 21 y.o and Buy that 16 Y.O really
Don-x
2023-01-12 05:41
Ok thanks guys i've make up my mind to stick with the 16y gk, at least +12 xp before he reach 18y.
samtis
2023-01-25 13:37 Edited by samtis at 2023-01-25 13:38
How are we supposed to know if a player is already "maxed out" in a certain skill?

Could it possibly be auto-marked in red color or bolded once that happens? Alternatively, it should be made impossible to assign a player to train in a certain skill if he has already reached his potential limit in it. Allowing players to train skills when they are not able to learn anything new in it seems unreasonable because a player wouldn't even be able to perform in such a training as he is unable to improve that skill anymore.
Also, it would be possible that when the player, his coach and scout all know that player is unable to train in a certain skill, he would be automatically redirected to train other valuable skill that he hasn't maxed out yet using the "auto-set training" feature.

Player's overall "skill potential" in numbers used to be visible in scout's report but this info was erased. What should we rely on now?
IceBox
2023-01-25 19:35
samtis wrote :
How are we supposed to know if a player is already "maxed out" in a certain skill?

Could it possibly be auto-marked in red color or bolded once that happens? Alternatively, it should be made impossible to assign a player to train in a certain skill if he has already reached his potential limit in it. Allowing players to train skills when they are not able to learn anything new in it seems unreasonable because a player wouldn't even be able to perform in such a training as he is unable to improve that skill anymore.
Also, it would be possible that when the player, his coach and scout all know that player is unable to train in a certain skill, he would be automatically redirected to train other valuable skill that he hasn't maxed out yet using the "auto-set training" feature.

Player's overall "skill potential" in numbers used to be visible in scout's report but this info was erased. What should we rely on now?


Check training report. If a player does not increase anythink is because he is capped. Easy.

If a player of mine is below 0,10 increase per training i start thinking about changing.
Kasper A.
2023-01-26 07:28 Edited by Kasper A. at 2023-01-26 07:29
Are players gaining skills slower than before? ? I remember my best talents (5/5) increased more than 100 points. Now the max seems around 70 points. What has changed?
Tegimus
2023-01-26 08:11 Edited by Tegimus at 2023-01-26 08:12
samtis wrote :
How are we supposed to know if a player is already "maxed out" in a certain skill?

There is no maxing out as a hard cap. The training speed will get slower and slower as the skill nears the player's Potential, but they will still keep gaining. The minimum a player can gain in the trained attribute from a training session is 0.01, so he will still keep gaining even after reaching the Potential (until he reaches 99.99), but it will be extremely slow - 0.01 per training session means it will take 100 rounds to gain a full point. You can have a look at the training report on how much he gained recently, and switch to another attribute if it is very low.

samtis wrote :
Player's overall "skill potential" in numbers used to be visible in scout's report but this info was erased. What should we rely on now?

Only the exact number is hidden, you can still see the stars in the scout report. A 5 star means 90.00-99.99, 4.5 star means 80.00-89.99 and so on.

Kasper A. wrote :
Are players gaining skills slower than before? ? I remember my best talents (5/5) increased more than 100 points. Now the max seems around 70 points. What has changed?

After the update to how Potential works, gaining does not depend on a player's total skills anymore, instead it gets slower as the trained attribute gets closer to the player's Potential. So training lower value attributes will give you more gains.